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Submission to Finish Your Damn RPG (Jam)
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Devlog
Hypercast is complete
December 31, 2021
by
Emmett
#finished
I'm really happy with how this design came together. In just three months this went from a vague concept to a playable game. So many designers say "This will just be a quick little project" and are st...
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A slight direction change
December 26, 2021
by
Emmett
As I've thought about what a Hypercast campaign would look like I realized that the direction I had set the the advancement up for it was wrong. My instinct is to make things difficult so that there i...
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Printable Rules Referance
December 18, 2021
by
Emmett
I kludged together a printable rules reference for Hypercast. I'll work on refining it during playtests. All I did was cut out anything that wasn't a rule or stat. It includes a one page character she...
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Playtest Complete
December 14, 2021
by
Emmett
#playtest
I've run a playtest and wrote it all down as I went. It turned out very well! I'm happy with it. There's still a million things to test. I may have just stumbled on a sequence that happened to work. I...
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Time for a playtest
December 12, 2021
by
Emmett
I think the game is ready for a playtest. One of the things I want to test is the ability to play the game solo. I think I'll start out with that and see how it goes. I've put the book through Affinit...
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Starting to feel like a complete game
November 29, 2021
by
Emmett
Lots happened with this last upload. Big blocks of questions are getting answers and that feels really good. First of all, there are 22 creatures now. I want 50 in the end but 22 is feeling functional...
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Joined a developer jam and made progress
November 28, 2021
by
Emmett
#Game Jam, #Jam
I dropped Hypercast into a game development jam. It seemed appropriate to join the Finish Your Damn RPG (Jam) so I'd have some motivation to get this done. I'm enjoying the project. Each time I feel l...
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Pictures by an AI
November 27, 2021
by
Emmett
#AI, #Pictures
I've been watching AI image generation tech and one app floated my way that had some interesting output. The nature of Hypercast seems well suited for the dream/nightmare fueled world of AI image gene...
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Character Sheets and more
November 20, 2021
by
Emmett
Alright, we have character sheets and a ship tracking sheet! Various other updates and improvements including some new creatures. My big project for this is now the terrain of play. At the moment it's...
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Membranes start to make sense
November 14, 2021
by
Emmett
Took a break for a little bit. IRL demands came up. I've cleared up a few ideas and explained what the membranes do for a character. For some reason they new heal corruption but very slowly. Why? I ha...
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Several concept changes
October 30, 2021
by
Emmett
There have been a few updates to the file. One important one is going to a roll what you want system. I didn't like how I was defining how each task was to be rolled. I wanted the characters to be abl...
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Maybe barely functional?
October 23, 2021
by
Emmett
I think the game could be run at this point. Membranes are still broken though. I have some advancement mechanics as notes. They're simple enough that it should be easy to implement. I really want the...
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Where is this going?
October 19, 2021
by
Emmett
#development, #Emotion, #play phase
I think Hypercast is nearly to a point where it can be playtested. The basic structure is there, even if the mechanics are all over the place. What I think is missing from it so far is that it doesn't...
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