Maybe barely functional?


I think the game could be run at this point. Membranes are still broken though.

I have some advancement mechanics as notes. They're simple enough that it should be easy to implement.

I really want the actions to be more open ended. I'd like the roll to follow the player's narration rather than a set of proscribed actions. The problem I'm having with that is there are definite mechanical results that are needed so the rolls have to tie back into the mechanics. It's not impossible, it'll just require a bit of re-writing.

I also need to start doing some art. I finally hooked up my art tablet so we'll see what I can muster.

Files

Hypercast.pdf 173 kB
Oct 23, 2021

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