Maybe barely functional?
Hypercast RPG » Devlog
I think the game could be run at this point. Membranes are still broken though.
I have some advancement mechanics as notes. They're simple enough that it should be easy to implement.
I really want the actions to be more open ended. I'd like the roll to follow the player's narration rather than a set of proscribed actions. The problem I'm having with that is there are definite mechanical results that are needed so the rolls have to tie back into the mechanics. It's not impossible, it'll just require a bit of re-writing.
I also need to start doing some art. I finally hooked up my art tablet so we'll see what I can muster.
Files
Hypercast.pdf 173 kB
Oct 23, 2021
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Hypercast RPG
hyperspace isn't friendly - Group or solo TTRPG about fighting off other dimensional hordes
Status | Released |
Category | Physical game |
Publisher | |
Author | Emmett |
Genre | Action, Role Playing |
Tags | Dark, Horror, Sci-fi, solo, Space, Survival Horror, Tentacles, Tabletop role-playing game |
Languages | English |
More posts
- Hypercast is completeDec 31, 2021
- A slight direction changeDec 26, 2021
- Printable Rules ReferanceDec 18, 2021
- Playtest CompleteDec 14, 2021
- Time for a playtestDec 12, 2021
- Starting to feel like a complete gameNov 29, 2021
- Joined a developer jam and made progressNov 28, 2021
- Pictures by an AINov 27, 2021
- Character Sheets and moreNov 20, 2021
- Membranes start to make senseNov 14, 2021
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