Membranes start to make sense


Took a break for a little bit. IRL demands came up.

I've cleared up a few ideas and explained what the membranes do for a character. For some reason they new heal corruption but very slowly. Why? I have no idea but it seemed cool. What makes more sense is they reduce Attraction and take off Degradation tokens.

I haven't really figured out the logistics of a trip. With the addition of spending time on a Membrane for weeks, it might be good. Alternatively, a save roll might mean you can keep going with it.

Files

Hypercast.pdf 174 kB
Nov 14, 2021

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