Membranes start to make sense
Hypercast RPG » Devlog
Took a break for a little bit. IRL demands came up.
I've cleared up a few ideas and explained what the membranes do for a character. For some reason they new heal corruption but very slowly. Why? I have no idea but it seemed cool. What makes more sense is they reduce Attraction and take off Degradation tokens.
I haven't really figured out the logistics of a trip. With the addition of spending time on a Membrane for weeks, it might be good. Alternatively, a save roll might mean you can keep going with it.
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Hypercast.pdf 174 kB
Nov 14, 2021
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Hypercast RPG
hyperspace isn't friendly - Group or solo TTRPG about fighting off other dimensional hordes
Status | Released |
Category | Physical game |
Publisher | |
Author | Emmett |
Genre | Action, Role Playing |
Tags | Dark, Horror, Sci-fi, solo, Space, Survival Horror, Tentacles, Tabletop role-playing game |
Languages | English |
More posts
- Hypercast is completeDec 31, 2021
- A slight direction changeDec 26, 2021
- Printable Rules ReferanceDec 18, 2021
- Playtest CompleteDec 14, 2021
- Time for a playtestDec 12, 2021
- Starting to feel like a complete gameNov 29, 2021
- Joined a developer jam and made progressNov 28, 2021
- Pictures by an AINov 27, 2021
- Character Sheets and moreNov 20, 2021
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